I'm a Freelance 3D Artist. Looking for remote or hybrid work. Working mainly in ZBrush, Blender, Substance Painter and Unreal. Hard surface models are my daily routine. Currently, creating characters with hard surface elements is my escape from normal work.
To achieve this I managed to sign in SYH training ( www.m4gseminars.pl) where I created my first complex ZBrush character ( Private Mandella). After that I decided to go for a "3D models for games" training again with M4Gseminars, where I had a great opportunity to sort my workflow and knowledge. Some time has passed and I signed up for "ZBrush Hard Surface Modelling" course with Vertex School and awesome Patrick van Rooijen as a mentor - at this time Murdock Droid come to life. After all these course I was shure, that I've missed something important and decided to take a "Basic Anatomy in ZBrush" course with Art Heroes which I think will be a main pillar of my future training and workflow...